

I want to shout out Left 4 Dead’s game instructor for smoothly teaching new players the game even while they’re playing with others. Get more ammo here. Use adrenaline to do stuff faster. Give Nick your pills. Rescue is coming - defend yourself! Then, once you’ve played enough, the help messages gradually become less frequent.
I’ll also shout it out for being my favourite implementation of HUD markers in any game. The icon pulses into view close to your crosshair, then flies over to the thing it’s pointing at. If it goes off-screen, the marker returns next to your crosshair, with an arrow indicating which direction to look in to see it again. A lot of other games have marker icons just suddenly appear at the spot and they crawl along the edge of the screen if the item is off-screen. The way L4D does it really draws my eyes.
Day 4 was all black cats
Everdeep Aurora — Exploration-heavy platformer
Soft wishlist. This demo just wasn’t long enough to be totally sell me on the full game.
Project Arrow — Puzzle platformer with archery
Pass
Swoosh Cat — Precision platformer
Pass. I had fun, but I’m currently not in the mood for Celeste-style precision platforming.